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Aufwärts: Computer-Animation Vorherige Seite: Suchbaum mit Kostenfunktion   Inhalt

Literatur

1
Rick Parent: Computer Animation - Algorithms and Techniques, Morgan Kaufmann Publishers 2001.

2
Robert Fourer (4er@iems.nwu.edu): Linear Programming Frequently Asked Questions Optimization Technology Center of Northwestern University and Argonne National Laboratory, http://www-unix.mcs.anl.gov/otc/Guide/faq/linear-programming-faq.html (2000).

3
Robert Fourer (4er@iems.nwu.edu): Nonlinear Programming Frequently Asked Questions Optimization Technology Center of Northwestern University and Argonne National Laboratory, http://www-unix.mcs.anl.gov/otc/Guide/faq/nonlinear-programming-faq.html (2000).

4
Samuel R. Buss: Introduction to Inverse Kinematics with Jacobian Transpose, Pseudoinverse and Damped Least Squares methods University of California, San Diego 2004.

5
Zhao and Badler: Inverse Kinematics Positioning Using Nonlinear Programming for High Articulated Figures ACM Transactions on Graphics 13, 4 (Oct. 1994), 313- 336.

6
Clausen und Müller: Zeit-Frequenz-Analyse und Wavelettransformationen, Uni Bonn 2001.

7
J. Lassiter: Principles of traditional animation applied to 3D computer animation SIGGRAPH 87, Tutorial Notes, S 35-44.

8
Lee, Badler und Badler: Eyes Alive SIGGRAPH 2002.

9
Blanz und Vetter: A Morphable Model For The Synthesis Of 3D Faces, Max-Planck-Institut f¨ur biologische Kybernetik, T¨ubingen, Germany, ACM 1999.

10
Kovar, Gleicher, Pighin: Motion Graphs ACM SIGGRAPH 02, 2002.